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Posted 20 hours ago

Games Workshop Blood Bowl: Amazon Team

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ZTS2023
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I don’t see Animal Savagery as a big deal, it just needs to be managed appropriately, and that means some turns he will just have to stand and roar on his own. Here we are with her still alive and just picked up third skill, the question is: is there abetter general skill than frenzy for this particular player? I’m definitely disappointed that the linos – and these are the pieces that will largely define the experience of playing with them and against them – remain unchanged Dodge spammers. HardyRoach: Definitely agree that he’s an absolute bargain, and his special rule definitely softens the Animal Savagery blow, even for me. This gives them some versatility when it comes to moving players around, as well as making them harder to take down.

Without your 4 lots of Block, Both Downs are going to be a threat this season, so an extra ReRoll is going to seriously come in handy. Alternatively, you could combine the approaches, here: the first Jaguar Warrior to get a second skill-up gets Guard , and the second gets Mighty Blow (+1) . Overall the changes are certainly interesting and I think everyone is going to have a different opinion on them.

Alternatively you can hire Akhorne to get an extra player, or if facing some slightly more developed teams you’ve got more options such as Helmut Wolf and his Chainsaw, or one of the new Lustrian Star Players. For Jaguar Warrior Blockers, I feel that you can go one of two ways: First, grab Guard to act as that all-important support piece. Sanguinius faced Fulgrim and won, Dorn charged Horus Ascended…and soon regretted it whilst Sigismund took not one, but two heads (Eidolon and Abaddon). K_G : I tend not to see Boa as being so much of a bargain at 200k because he has a very ordinary stat line, and as much as I like the Dodge/SS/PT combo he exists in a world where we have a ST4 Blodge Karla for 10k more.

These four Blitzers also have access to strength abilities and can easily be charged up to be very problematic for teams. The only skill in there you don’t want is Shadowing , and any of the rest of them will have utility or be downright good. It’s a bit weird to see a dedicated throwing piece after ditching the Catchers, especially as they’re still PA3+ but I suppose it’s not out of the ordinary. In our second Teams of Legend build, we'll be looking at the mighty Tomb Kings, or Khemri if you prefer to use their Blood Bowl 2 name.Frenzy is a big deal, as it provides increased opportunity to take advantage of that ST6 and Mighty Blow , as well as a slew of tactical options and threat. Leader on a Thrower probably isn’t necessary, as you’re coming in with 3 re-rolls, so you can focus on your combat skills.

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