Posted 20 hours ago

Starling Games | Everdell: Bellfaire | 1-6 Players | Ages 14+ | 40-120 Minutes Playing Time

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To achieve this Event, you must have 1 of each of the 5 card colors in your city, and place a worker on the event to claim it. Owls: Increase your hand limit by 1 card. After you place a worker, you may discard 1 card from your hand and/or draw 1 card. You may place the Flower Festival basic Event beside the main board, or on the designated space on the Bellfaire board. This basic Event is achieved the same way as the other basic Events.

But wait, there’s more! I am so very grateful for two additional perks that accompany the expansion, and they collectively form my second reason for placing Mistwood higher on the list. I suppose they could have been included anywhere, but they were in this box, which only served to secure the ranking. First, more Legends! I LOVE the Legends. My emotional spectrum experienced a thrill ride with this particular module. Second: the Through Every Season farm cards. With eight identical farms in the base game, I am smitten with the decision to diversify the farms so that they now both spark a tough decision and produce an I- knew-that-would-pay-off moment at the turn to Autumn. With Bellfaire, players are treated to an expansion that I would say falls firmly into the “more of the same” category, offering a number of small expansions that can be used in a modular way. Like the other expansions, it adds another side board or two, although the setup instructions are keen to point out that you don’t always need those.The term gateway game is now used so frequently that I’m not sure it has any value. What is a gateway game anyway? Often it simply seems to suggest that a game has to be as straightforward as something like Monopoly, yet I find that a lot of games carrying the label fail to prepare their charges for what modern board games are really capable of. Everdell might be the perfect gateway game based on my new definition. Why, you ask? Simply put, it does almost everything right — it’s beautiful and well made, it’s very simple and easy to teach, yet despite all that, it’s complex enough to develop some very competitive play. If I have one complaint about Everdell , it’s only that the final scoring can be a bit messy with the frequent need to recount when the score is close. Everdell: Bellfaire is an expansion on the base board game which increases the total player count, letting up to six players compete to build the best city the woodland has ever seen. Developing on the base mechanics of Everdell, Bellfaire introduces a new board extension, representing the bustling market where players may trade their goods or send workers to gain resources. The market opens up gameplay, making resources more available to cater to the increased player count.

The expansion doesn’t add any new ways to win just changes how you get resources and how easy it is to get events and awards. The replayability of the game is increased with 15 vastly different player powers, lots of new events, 4 more forest locations and the new market space which fluctuates during the game. The game end scoring remains identical to the base game. Everdell was nominated for a Golden Geek award for Best Artwork and Presentation. [8] Expansions [ edit ] Kaufman, Rachel (December 11, 2018). "The 10 Best Games of 2018". Smithsonian . Retrieved January 18, 2019. Whilst this additional board – and the focus on it when it is in play – adds some additional complexity, it’s all relative, and Spirecrest does not turn Everdell into a heavyweight experience. Almost all of the action in Spirecrest (aside from additional critters and a few new clearing and event cards) takes place at the end of each season – effectively giving the player options and decisions to make at a phase in the base game where not much usually happens. I was worried the Visitors would turn into a late-game dumpster dive, but the mechanism is preventative. With a one-worker limit on the location at a given time, the stars must align to pull multiple cards in a given season. Plus, with all the work being done in the city, there isn’t always time to spend a worker gaining the card. Instead, they are a pleasant temptation and an occasional competition. Nicely done!Like Pearlbrook and Spirecrest, Bellfaire comes with a few extras that don’t add new gameplay elements, but that nonetheless accentuate your base game. It has player pieces for two more players — cardinals and toads — and each of those come with the ambassador you’d need for the Pearlbrook expansion. There are 4 new forest locations and 9 new special event cards, and the new special events are less specific (and thus arguably easier to achieve) than the ones in Everdell. There are also new player boards which have areas for your resources and cards, but I consider these superfluous, as they just occupy tablespace with little new functionality. My first play of Everdell lasted three hours. I was new to so many of the concepts in the base game that we were wide-eyed throughout the experience. Three of us played that first game. With Bellfaire, the invitation was set for up to six players. Six players! On the one hand, that’s so exciting. But on the other hand, every time a new player comes to the table, the length of the game jumps inordinately. Until recently, I’m not sure I had ever had six people around the table at once who knew how to play. Those that did weren’t looking for the extended experience.

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