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Underworld/Underworld 2 - Evolution [DVD]

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Scholar Glenna : This place is unnerving. Scholar Glenna: It's technically part of the Mists. The snow, the river...even the geography itself. How do trees grow with no sun? Scholar Glenna: It's not my area of expertise, but it seems things here aren't beholden to the physical laws above ground. The Departing : We're trapped here. Lost Spirit (Charr): Correction. You are! I deny this human prison and refuse its judgment. I'll murder my way out of here if I have to. I don't belong. Recently departed human souls, who do not linger around in Tyria as ghosts, generally pass through the Underworld where they are judged and sent to their appointed afterlife depending on which of the Six Human Gods they have devoted themselves to; Abaddon's zealots ended up in the Realm of Torment at least since his fall from grace as would the followers of Abaddon's successor Kormir who tend to the great library in a region known as the Sanctum, [24] while Balthazar's followers enter the Fissure of Woe to fight the Eternal Battle. Non-human races are suggested to have their own afterlives, and it is unknown whether human and non-human spirits can access one another's afterlives easily or require intervention from powerful beings in the Underworld, or a temporary weakening of the barriers during a potential calamity in the Mists, to accomplish it. [8] [25] [26] Spirits of the Six Gods' non-human followers may also travel to their chosen faith's afterlife as seen with the dwarf Ural Highstone's soul being taken by an avatar of Dwayna, [27] and the centaur Eternal Forgemaster appearing in Balthazar's Fissure of Woe.

UNDERWORLD 4K Ultra HD Collection – Official Trailer (HD) UNDERWORLD 4K Ultra HD Collection – Official Trailer (HD)

Laws of Tyrian physics do not apply in the Underworld. Trees grow while there is no sun to provide them with light and warmth, there is constant snowfall in certain regions like the Ice Wastes, and the River of Souls flows upstream. [38] Various statues of Grenth stand throughout the Underworld and are tied to the Seven Reapers; as long as the magical statues remain active and uncorrupted, travel through the Underworld is much safer. [39]A map of the Underworld made in 1072 AE depicted a large chunk of the Underworld divided into regions. In this map the Hall of Judgment was located in the northwest while the Ice Wastes was in the northeast. Forgotten Vale lay in the west, and the Labyrinth was located in the center near the Twin Serpent Mountains. To the east lay the Bone Pits, the Spawning Pools stood in the southwest, while the Chaos Planes were located in the southeast. The Domain of the Lost was not visible on this map; its exact location within the Underworld is unknown. The Departing Nenah: This certainly is unusual, Commander. But since Joko's arrival, nothing here has been the same. : It's clear he doesn't belong here. He's not a spirit, but he's not strictly alive, either. Nenah: That's the problem: Joko can't be judged here, because he's not truly dead.

Underworld - Guild Wars 2 Wiki (GW2W) Underworld - Guild Wars 2 Wiki (GW2W)

a b The Four Horsemen Reaper of the Chaos Planes: Before the time of Grenth, when death was ruled by a cruel and unjust god, there stood a tower and a throne on this very plain. But Grenth rose up and destroyed the one called Dhuum and shattered down his tower, leaving only these storms of chaos as a reminder of the power once held dominion here. The Underworld is a vast realm in the Mists where spirits of the dead depart to. Dhuum, the God of Death, ruled the Underworld from his throne in a tower that once stood on the Chaos Planes. [7] Raven, a Spirit of the Wild, also had a deep connection to the Underworld as he guided norn spirits to the norn afterlife. [3] [8] Dhuum was cruel and unjust as he devoured human spirits and refused to allow resurrections, and he became known as the Final Death and Emperor of Oblivion. [9] [10] Spirits of the dead can be summoned with various human and norn rituals mastered by necromancers while invoking the names of Grenth and Raven. [3] Opening portals to the Underworld is generally seen as dangerous because summoning a spirit may also attract ravenous demons and nightmares which attempt to enter the world of the living. [35] Hall of Chains : And what happens now? There's no one left to rule the Underworld. Desmina: Isn't there? Desmina: Now leave me. a b Cathedral of Silence Priestess Rhie: Dhuum was a cruel and unjust god who ruled the Underworld. He refused to allow resurrections. In time Grenth overthrew Dhuum and imprisoned him in the Hall of Judgement. : So, Grenth was born a mortal, then? Not originally a god? : Grenth is Dwayna's son, but only half-god. His father was a mortal sculptor, but that is one of the greatest secrets of our church.Spoiler alert: The following text contains spoilers relating to Guild Wars 2: Path of Fire, Hall of Chains, and Living World Season 4. Some time after Mad King Thorn's death circa 825 AE, [16] his soul ended in a specific chaotic sub-section of the Underworld. Using his sorcery, Thorn eventually conquered this region and its denizens and began ruling it, and his dominion became known as the Mad Realm. [6] a b c The Departing Nenah: You have no authority here. Only the judge does. He was appointed by Grenth, a true god. [...] Lost Spirit: Who is the judge? Nenah: He is a loyal servant of Grenth, charged with sending all the spirits who come through here to their appointed place. [...] Lost Spirit: I'm not sure why I'm here, or even who I am. The Judge: That's because most spirits find their own way to their fate when they die. The Judge: But those whose deaths are too traumatic often forget who they were or how they perished. [...] The Judge: You will reach your rightful place in time. First, you must recover your name to know who you were and how you lived. The Judge: Then you must learn your purpose, to understand the choices you made and why you lived as you did. The Judge: Once you know your name and your purpose, only then can I determine your final destination. [...] Lost Spirit: "Nenah"... So you discovered your name? How do I reclaim mine? Nenah: I learned my name from the spirit of my old mentor. But only after besting him at a challenge of riddles. Nenah: I discovered my purpose hidden in an old diary I had written as a child. I was a teacher. Lost Spirit: Is it that simple? Nenah: It's different for everyone. The judge said you must fight to recover your name, so you clearly weren't a teacher. Nenah: A soldier, perhaps?

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a b c Scholar Glenna : What do you know about Dhuum? Scholar Glenna: He's a fallen god—the immortal embodiment of death itself. Scholar Glenna: I think he was sealed in the Hall of Judgment by Grenth. Reapers were involved...or the heroes who became the reapers. : Why was he sealed away? Scholar Glenna: Dhuum devoured spirits. Under Grenth, human spirits were judged and moved on through the Underworld. Scholar Glenna: Dhuum is death. He wants the end of everything. When he consumes a soul, it's final. And he's insatiable. Cathedral of Silence Priestess Rhie: The Seven Reapers were mortal heroes who fought beside Grenth when he defeated Dhuum. He rewarded them by elevating them to become his immortal avatars. : Anything else about them? Priestess Rhie: They govern the various regions of the Underworld—the Labyrinth, Bone Pits, Chaos Planes, and so forth. In 1330 AE, a new portal to the Underworld appeared, and a mysterious spirit reached to mortal adventures with a plea for help to defeat an ancient foe threatening the realm. The spirit was eventually revealed to be Grenth's first follower, the Red Witch Desmina, who was assisted by the Seven Reapers and a squad of mortal raiders to defeat their mutual foe, Dhuum, who had broken free from his bonds and was feasting on the souls delivered by the River of Souls in preparation to take over the Underworld and invade the mortal realm. The former god of death was eventually sealed within the Hall of Chains but with a great cost of the lives of the Seven Reapers due to Desmina's alterations to the ritual, leaving the Underworld under the Red Witch's rule. Upon his victory, Grenth took Dhuum's divinity and ascended to become the new God of Death. To reward his mortal companions for their assistance, he elevated them as the Seven Reapers, his immortal avatars, to govern the regions of the Underworld—the Bone Pits, Chaos Planes, Forgotten Vale, Ice Wastes, the Labyrinth, Spawning Pools, and Twin Serpent Mountains—in his name. [12] Under Grenth's guidance, resurrections were allowed, and human spirits were judged and moved on to their final resting place within the Underworld or in the other god realms such as the Fissure of Woe and Melandru's Lost Domain. [10] At some point Grenth appointed the Judge to watch over the Domain of the Lost, where spirits that had experienced a sudden and traumatic death ended into, and guide these spirits to find their name and purpose before sending them to their appointed afterlives. [13] Grenth also created Soul Binders to keep judged souls from escaping the Underworld. [14] [15]The End Aurene: Eating a lich...has its...advantages. Taimi: Oh... Ha! Taimi: ALCHEMY! DRAGONS EAT MAGIC! Ha-HA! Braham Eirsson: Ha. HA! HA HA HA! Braham Eirsson: PRAISE JOKO! Restoring Grenth's Monuments Reaper of the Labyrinth: The Terrorwebs have imprisoned the Reapers of the Underworld. Without them, the statues of Grenth are not active, and the death god's control of his realm grows weaker. Reawaken the six reapers and help them return to their statues. Once the statues are active, you will find travel through the Underworld much easier.

After a fierce battle at Thunderhead Peaks left Kralkatorrik severely wounded, Aurene and the Pact Commander managed to chase down the Elder Dragon and force him out of the Mists in 1332 AE, along with a section of the Underworld that fell through Aurene's portal into Tyria. The shattered sections of the Underworld, Fissure of Woe and Melandru's Lost Domain partially buried Kralkatorrik and formed the island of Dragonfall in the Unending Ocean. Speaker of the Dead : I'm interested in knowing more about the ritual. Priestess Rhie: We will open portals into the land of the dead, and ask Grenth to send Alastia Crow's spirit to us. : Josir said it might be dangerous. How so? Priestess Rhie: Open portals are like beacons of light in the Mists. Other entities may try to escape the lands of death—and we must prevent that. [...] Priestess Rhie: Grenth, Prince of Winter, hear your servant's plea! Priestess Rhie: Open the gates to the Mists! The living call upon the dead—in Grenth's name! Priestess Rhie: Alastia Crow, seer of Wiley's Scavengers, pirate and oracle, I call your spirit to commune. Appear! Appear and speak! In 1331 AE, the Elder Dragon Kralkatorrik, having drained the magical energies of Balthazar in the Battle of Kodash Bazaar, managed to physically enter the Mists. For a year, the Elder Dragon feasted on the gods' realms, growing even more powerful as he battled Glint and her Mist Wardens, eventually consuming parts of the Domain of the Lost and forcing human souls out of the afterlives with some souls seeking refuge within the Sanctum in Kormir's Realm of Torment. [23]According to some spirits' beliefs, a recently deceased human soul would end up in the Hall of Judgment where Grenth or one his lieutenants examines the soul and chooses its destination. During Dhuum's attempted invasion in 1072 AE, however, several lost souls entered the Underworld via the Labyrinth instead, [28] and some of these souls were escorted to the Forgotten Vale where they would be safe from ravenous demonic creatures. [40] The Departing The Judge: You did what you could with what you had. You may go now. Kormir's library awaits. The Judge: Every book ever written can be found and read there. A new world awaits you. Go now with Grenth's blessing. Nenah: Thank you. Praise to Kormir, and to Grenth! Haunted Tanto the Grim: Let me feel your sorrow. Let me strip you away until there is only pain, and emptiness. Endless pain...so sweet... Xandra: What call is there for this? Why do you seek to harm innocents? Answer me, spirit! Tanto the Grim: I wish only to kill you, child! I served Kivros, your grandfather. After his death, your mother Juno took everything from me. Everything except this pain that will not end, and an escape that will not come. Tanto the Grim: I would see her deprived of everything she held dear before she too joins me in this endless misery!

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